07.08.08

The Battle for Salmi

Posted in Uncategorized at 9:54 pm

The scenario was unique for several reasons:

  1. neither side was aware of where the other was except for vague comments from the umpire such as "there’s heavy gunfire off the board in this direction"
  2. Gunboats
  3. NKVD forces
  4. Finns and SS Nord 
  5. we were using CD3 rules

Here are a couple of pictures showing the battlefield from the south. You may have to click on the image and view the larger pictures for them to make sense.

 

 

 

Lake Ladoga is to the east (left) the Finns are to the top of the photos (north) and the SS and more Finns are to the south (bottom). I had 5 gunboats, a brigade of naval infantry, two NKVD Bns, and a cavalry division available to me. These were *not* large forces as this is a bathtub campaign. (The cavalry division was 4 stands of infantry – a cmd HQ and three combat stands). Three of the gunboats did have T34 turrets mounted and all had one or two HMGs or MMGs.

We were executing orders from higher HQ that were in other parts of the world (Virginia, Europe – Germany and Greece, Washington State) and so constrained by what we could do. My orders were to defend the town of Salmi and attack north with the naval infantry in support of the attack that was coming in from the top left corner of the board. The Finns were in a town in the center of the top of the board and had been given orders to move south and seize Salmi as the Soviets there were sitting astride their line of supply. In the campaign game, the Finns and Germans to the south would have been out of ammo a couple of game hours after the game took place if the road running along the lake was not open.

You can see my dispositions in the pictures above. The SS Nord came up from the bottom center of the board through the swamp and at the end of the first turn had lost over half of their number from the deadly fire of the cavalry and a gunboat acting in support. The survivors fell back into the swamp where they destroyed at a distance by long range fires as they were pinned down. Only the Div Cdr escaped! I had waited until the SS got within two inches (close assault range) before opening fire.

The Soviets had air superiority over the battlefield (that in itself was a unique occurrence) and almost every turn saw bombers directed against the Finns moving south out of the town at the top of the picture. This slowed them down but did little damage.

My satisfaction over the cavalry’s performance was short-lived, however, as two Finnish divisions romped onto the board from the east (right) side of the board and attacked the cavalry division. In two turns, the cavalry division was down to less than half strength and fled off to the south and east of the board to regroup. Off the board to the south, one of the gunboats got into combat with the SS Nord’s artillery park and destroyed the largest caliber weapons, suffering only one hit in return.

The NKVD pulled back into Salmi and the naval infantry remained in the woods. The Finns from the north swept in and were enfiladed by the gunboats on the lake, taking heavy casualties. Over the next few turns, there was some sharp exchanges of gunfire, but the Finnish player was regrouping and removing the pinned status markers on his forces. On the turn he attacked, he launched smoke to protect him from the gunboats and moved forward. That same turn I withdrew from my positions and began embarking on the boats, calling for smoke the next turn to cover my withdrawal.

To the north, the Soviet army surged onto the board, forcing the Finnish HQ and supply elements in the town to flee off of the board. One Finnish division remained in Salmi to hold open the supply route, with the remainder moving north to attempt to hold off the Soviet advance. Now the LOS was cut in a new location and the Axis forces in the area are in bad shape logistically. The game lasted about 10 turns (0445 to around 0730 in 15 minute increments). At 0800, the players in the campaign will have to write new orders to react to the changed circumstances….

A full set of pictures of the battle are shown on my Picasa account.

The strategic situation at the end of the game is as shown below. Each hex is two feet across. German/Finnish positions are shown in green, Soviet dispositions are labeled.

 

06.26.08

Cid! Cid! El Cid!

Posted in Uncategorized at 10:56 am

The NYT referred tp El Cid as taking place in a time when "men were men and women were Sophia Loren"! I assume that means they liked the movie. I painted this with paints from a number of manufacturers but used mainly Reaper MSPs. I chose the horse breed because it was a different style than the normal monotones I use. It is based loosely on the Orlov Trotter (the illustration is pulled from The Ultimate Encyclopedia of Horse Breeds (Hardcover)).

 

 

 

 

 

 

06.24.08

Soviet Lend Lease-ski

Posted in Uncategorized at 4:39 pm

I got the Shermans
shown here for $5 USD each and the only things wrong with them were
broken gun tubes and no .50 on the top. I had spray painted them a
olive drab (good ol’ Krylon camo paint from WalMart) before I moved to
Utah but had to redo parts of them as one of the black spray cans I had
leaked. I dry brushed these pretty heavily and made them as grungy as I
possibly could to hide some of the malformed areas on the models. These
are probably more to SOTR scale than the others I have posted here. The
HAD models are more crude than most models you will come across but are
good buys if you are on a budget.

  

 

 

 

 

 

 

 

 

You’ll notice on the bottomleft photo where I highlighted some of the quality issues. I haven’t seen many of the HAD line so don’t know if this runs across the line or if I just got lucky! Again, these vehicles I bought used for $5 each at MilleniumCon.  (Thanks again Dave, for the bargain!)

06.23.08

Redoubt Priest

Posted in Uncategorized at 4:41 pm

06.22.08

Fighting Frankciscans

Posted in Uncategorized at 8:14 pm

06.19.08

German Scout Platoon

Posted in Uncategorized at 11:32 pm

06.18.08

Warlord Roman Test

Posted in Uncategorized at 9:34 pm

06.16.08

Adiós, Sabata

Posted in Uncategorized at 11:53 am

06.11.08

Mosque

Posted in Uncategorized at 11:54 am

The building is made from a plaster and concrete hybrid that is heavy. It’s very similar to Excalibur dental plaster. The details allowed with this medium are pretty impressive, but this is a pretty crude model. Take a gander at the windows to see what I mean. The lines are gouged out of the master and not based on pieces of styrene cut out to make the window panes.

I used a light tan and then drybrushed it with Bleached Bone for the highlights. I then sealed the building with Glass and Tile Medium from the craft section at WalMart. This is a good matt coat for some things but I used it because it would close up the plaster and allow me to use a stain technique for further detailing. I used an Olympic stain that is a dark brown and then wiped it off with a paper towel. The detail was *just* enough to provide a good look with this technique. I’m satisfied with the way the piece turned out but probably will not buy another or recommend it to anyone.

German Artillery

Posted in Uncategorized at 10:30 am

This is about a $60 USD set that I picked up off of eBay a while back. You get two FO stands (with radios, so they are obviously FOs), a staff stand with table, and a command stand. I particularly like the commander with the ranging device. You get 4 guns with crew and 5 transports. The FOs do *not* have transport so they’ll have to hoof it or stay in one place in the game! You also get 8 pieces of earthworks to place in front of the guns if you choose.

 

I went back to the Afrika book for the paint scheme and although for the most part I was pleased, I was a bit puzzled about the uniform colors that Battlefront chose as they called for GW’s Kommando Khaki. This is a greenish tan color. I know I could have used a different color if I desired, but I figured that an artillery battery would probably have better access to resupply and so be in more official uniform colors.

 

 

I used Vallejo Iraqi Sand to paint the vehicles and guns. The tarps on the vehicles were drybrushed with Shadow Grey on a black base, then drybrushed with a medium green by Vallejo, and finally drybrushed with Iraqi Sand. The effect is a nice, weathered and dirty look. I used a Craft paint called Mudstone for the bases drybrushed with Bleached Bone for highlights. The box did not come with decals so I am assuming that Battlefront does not think that they used identifying marks. This brings me up to around 2000 points of painted Germans.

Bad Behavior has blocked 1 access attempts in the last 7 days.