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	<title>MiniatureWars.Com &#187; WW2</title>
	<atom:link href="http://www.miniaturewars.com/category/ww2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.miniaturewars.com</link>
	<description>A wargamer's journal....</description>
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		<title>Proposed Airborne Company for FoW</title>
		<link>http://www.miniaturewars.com/ww2/proposed-airborne-company-for-fow/</link>
		<comments>http://www.miniaturewars.com/ww2/proposed-airborne-company-for-fow/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 18:24:07 +0000</pubDate>
		<dc:creator>Mike Cannon</dc:creator>
				<category><![CDATA[WW2]]></category>

		<guid isPermaLink="false">http://www.miniaturewars.com/?p=442</guid>
		<description><![CDATA[I am working on getting my lead pile organized and so will be coming up with some lists for comment. This is from my airborne pile and I am looking at a 2000 point force. 2000 Pts &#8211; US Parachute Rifle Company List 1 Company HQ, 70 pts 2 Carbine team 2 Bazooka team 1 [...]]]></description>
			<content:encoded><![CDATA[<p>I am working on getting my lead pile organized and so will be coming up with some lists for comment. This is from my airborne pile and I am looking at a 2000 point force.</p>
<h2><span id="more-442"></span>2000 Pts &#8211; US Parachute Rifle Company List</h2>
<p>1 Company HQ, 70 pts</p>
<ul>
<li> 2 Carbine team</li>
<li> 2 Bazooka team</li>
</ul>
<p>1 Parachute Rifle Platoon, 345 pts (Gammon Bomb; Master Sergeant)<br />
1 HQ Section</p>
<ul>
<li> 1 Rifle/MG team</li>
<li> 3 Rifle Squad</li>
<li> 3 Rifle/MG team</li>
<li> 1 Mortar Squad</li>
<li> 1 M2 60mm mortar</li>
<li> 1 Firing Bombardment</li>
<li> 1 Bazooka team</li>
</ul>
<p>1 Parachute Rifle Platoon, 345 pts (Gammon Bomb; Master Sergeant)</p>
<ul>
<li> 1 HQ Section</li>
<li> 1 Rifle/MG team</li>
<li> 3 Rifle Squad</li>
<li> 3 Rifle/MG team</li>
<li> 1 Mortar Squad</li>
<li> 1 M2 60mm mortar</li>
<li> 1 Firing Bombardment</li>
<li> 1 Bazooka team</li>
</ul>
<p>1 Parachute Machine-gun Platoon, 200 pts</p>
<ul>
<li> 1 HQ Section</li>
<li> 1 Carbine team</li>
<li> 2 MG Section</li>
<li> 4 M1919 LMG</li>
</ul>
<p>1 Parachute Mortar Platoon, 135 pts</p>
<ul>
<li> 1 HQ Section</li>
<li> 1 Carbine team</li>
<li> 2 Mortar Section</li>
<li> 2 M1 81mm mortar (Smoke Bombardment)</li>
</ul>
<p>1 Airborne Anti-tank Platoon, 155 pts</p>
<ul>
<li> 1 HQ Section</li>
<li> 4 Gun Section</li>
<li> 1 M1 57mm gun (Gun shield)</li>
</ul>
<p>1 Parachute Field Artillery Battery, 135 pts</p>
<ul>
<li> 1 HQ Section</li>
<li> 1 Carbine team</li>
<li> 1 Staff team</li>
<li> 1 Observer Carbine team</li>
<li> 2 Gun Section</li>
<li> 2 M1A1 75mm pack howitzer (Smoke)</li>
<li> 1 Firing Bombardment (Smoke Bombardment)</li>
</ul>
<p>1 Guards Armoured Platoon, British, 390 pts (Unflappable)</p>
<ul>
<li> 2 Sherman V (Tow Hooks)</li>
<li> 1 M3 75mm gun (Semi-indirect Fire; Smoke)</li>
<li> 1 Co-ax MG</li>
<li> 1 Hull MG (Hull Mounted)</li>
<li> 2 Firefly VC (Tow Hooks)</li>
<li> 1 OQF 17 pdr gun (No HE; Semi-indirect Fire)</li>
<li> 1 Co-ax MG</li>
</ul>
<p>1 Airborne Engineer Platoon, 220 pts (Master Sergeant)</p>
<ul>
<li> 1 HQ Section</li>
<li> 1 Pioneer Rifle team</li>
<li> 2 Operating Squad</li>
<li> 2 Pioneer Rifle team</li>
<li> 1 Weapons Squad</li>
<li> 2 Pioneer M1919 LMG</li>
</ul>
<p>Validation Report:<br />
Briefing: Hell&#8217;s Highway; Division: 82nd All American<br />
List satisfies all enforced validation rules</p>
<p>Composition Report:</p>
<ul>
<li> CHQ: 1 (1 &#8211; 0)</li>
<li> Combat: 2 (2 &#8211; 3)</li>
<li> Weapons: 2 (0 &#8211; 2)</li>
<li> Support: 4 (0 &#8211; 9)</li>
<li> Air Support: 0 (0 &#8211; 1)</li>
</ul>
<p>Total List Cost: 1995</p>
<p>Created with Army BuilderÂ® &#8211; Try it for free at http://www.wolflair.com</p>
<p>Comments would be appreciated.</p>
]]></content:encoded>
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		<item>
		<title>Russian Survivor Squad, pt 3</title>
		<link>http://www.miniaturewars.com/ww2/russian-survivor-squad-pt-3/</link>
		<comments>http://www.miniaturewars.com/ww2/russian-survivor-squad-pt-3/#comments</comments>
		<pubDate>Thu, 30 Aug 2007 19:07:32 +0000</pubDate>
		<dc:creator>Michael Cannon</dc:creator>
				<category><![CDATA[WW2]]></category>

		<guid isPermaLink="false">http://www.miniaturewars.com/?p=97</guid>
		<description><![CDATA[I have finished the second member of my survivor squad. I think this pose is the best of the lot and I am glad the Secrets of the Third Reich (SoTR ) range comes with the Separate Head System (SHS). It&#8217;s a clever concept but can allow for some minor variations of figures with great [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/surv4a.JPG" onclick="ps_imagemanager_popup(this.href,'surv4a.JPG','411','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.surv4a.JPG" alt="surv4a.JPG" title="surv4a.JPG" align="right" border="1" height="96" hspace="1" vspace="1" width="66" /></a> I  have finished the second member of my survivor squad. I think this pose is the best of the lot and I am glad the Secrets of the Third Reich (SoTR ) range comes with the Separate Head System (SHS). It&#8217;s a clever concept but can allow for some minor variations of figures with great results. I again attempted to paint the cloak using camoflage patterns. I *did* highlight this one more than the last but it&#8217;s still not very evident. When I started to do the pattern highlights, they seemed to change the way the pattern appeared.</p>
<p><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/surv4b.JPG" onclick="ps_imagemanager_popup(this.href,'surv4b.JPG','369','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.surv4b.JPG" alt="surv4b.JPG" title="surv4b.JPG" align="right" border="1" height="96" hspace="1" vspace="1" width="59" /></a> The base was made from green stuff and parakeet gravel. The flock is from GF9&#8242;s new range. The skull comes from a Reaper Master Series Paint bottle that I had finished up. I used metallics on the metal rather than using a NMM technique but I got the transitions smoother than in the previous miniature so I am pleased with that. This is a guy that has seen some action&#8230;.</p>
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		<item>
		<title>Russian Survivor Squad, pt 2</title>
		<link>http://www.miniaturewars.com/ww2/russain-survivor-squad-pt-2/</link>
		<comments>http://www.miniaturewars.com/ww2/russain-survivor-squad-pt-2/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 18:58:56 +0000</pubDate>
		<dc:creator>Michael Cannon</dc:creator>
				<category><![CDATA[WW2]]></category>

		<guid isPermaLink="false">http://www.miniaturewars.com/?p=96</guid>
		<description><![CDATA[I lept ahead and finished one of the squad just for chuckles and grins. Again, I&#8217;m pleased with the figure and how it was sculpted and I feel like the paint job is pretty good.]]></description>
			<content:encoded><![CDATA[<p>I lept ahead and finished one of the squad just for chuckles and grins. Again, I&#8217;m pleased with the figure and how it was sculpted and I feel like the paint job is pretty good.</p>
<table align="center">
<tr>
<td><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/Surv1.JPG" onclick="ps_imagemanager_popup(this.href,'Surv1.JPG','560','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.Surv1.JPG" alt="Surv1.JPG" title="Surv1.JPG" align="left" border="1" height="96" hspace="1" vspace="1" width="90" /></a></td>
<td><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/Surv2.JPG" onclick="ps_imagemanager_popup(this.href,'Surv2.JPG','486','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.Surv2.JPG" alt="Surv2.JPG" title="Surv2.JPG" align="left" border="1" height="96" hspace="1" vspace="1" width="78" /></a></td>
<td><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/Surv3.JPG" onclick="ps_imagemanager_popup(this.href,'Surv3.JPG','543','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.Surv3.JPG" alt="Surv3.JPG" title="Surv3.JPG" align="left" border="1" height="96" hspace="1" vspace="1" width="87" /></a></td>
</tr>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Russian Survivor Squad, pt 1</title>
		<link>http://www.miniaturewars.com/ww2/russain-survivor-squad-pt-1/</link>
		<comments>http://www.miniaturewars.com/ww2/russain-survivor-squad-pt-1/#comments</comments>
		<pubDate>Sat, 25 Aug 2007 03:49:02 +0000</pubDate>
		<dc:creator>Michael Cannon</dc:creator>
				<category><![CDATA[WW2]]></category>

		<guid isPermaLink="false">http://www.miniaturewars.com/?p=95</guid>
		<description><![CDATA[I have started one of the Russian Survivor Squads I won at the Lonewolf. I thought I&#8217;d take some time with them and enjoy making them look like collector&#8217;s models &#8211; or as much as I can. The historical miniatures are different than the fantasy ones I have been painting. Some of the details are [...]]]></description>
			<content:encoded><![CDATA[<p>I have started one of the Russian Survivor Squads I won at the Lonewolf. I thought I&#8217;d take some time with them and enjoy making them look like collector&#8217;s models &#8211; or as much as I can. The historical miniatures are different than the fantasy ones I have been painting. Some of the details  are not quite as crisp (note some of the hands on the figures). One of the figures is an ebony/black one. Don&#8217;t know why, don&#8217;t know how they would have gotten to the Eastern Front, but here he is nevertheless. Perhaps a US serviceman taken prisoner and freed by the Soviets. I&#8217;ll post in-progress shots as I get along.</p>
<table align="center">
<tr>
<td><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/DSCN3200.JPG" onclick="ps_imagemanager_popup(this.href,'DSCN3200.JPG','501','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.DSCN3200.JPG" alt="DSCN3200.JPG" title="DSCN3200.JPG" align="left" border="1" height="96" hspace="1" vspace="1" width="80" /></a></td>
<td><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/DSCN3201.JPG" onclick="ps_imagemanager_popup(this.href,'DSCN3201.JPG','721','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.DSCN3201.JPG" alt="DSCN3201.JPG" title="DSCN3201.JPG" align="left" border="1" height="80" hspace="1" vspace="1" width="96" /></a></td>
<td><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/DSCN3202.JPG" onclick="ps_imagemanager_popup(this.href,'DSCN3202.JPG','313','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.DSCN3202.JPG" alt="DSCN3202.JPG" title="DSCN3202.JPG" align="left" border="1" height="96" hspace="1" vspace="1" width="50" /></a></td>
<td><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/DSCN3203.JPG" onclick="ps_imagemanager_popup(this.href,'DSCN3203.JPG','268','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.DSCN3203.JPG" alt="DSCN3203.JPG" title="DSCN3203.JPG" align="left" border="1" height="96" hspace="1" vspace="1" width="43" /></a></td>
<td><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/DSCN3204.JPG" onclick="ps_imagemanager_popup(this.href,'DSCN3204.JPG','600','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.DSCN3204.JPG" alt="DSCN3204.JPG" title="DSCN3204.JPG" align="left" border="1" height="96" hspace="1" vspace="1" width="96" /></a></td>
<td><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/DSCN3205.JPG" onclick="ps_imagemanager_popup(this.href,'DSCN3205.JPG','634','600');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.DSCN3205.JPG" alt="DSCN3205.JPG" title="DSCN3205.JPG" align="left" border="1" height="91" hspace="1" vspace="1" width="96" /></a></td>
</tr>
</table>
]]></content:encoded>
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		<item>
		<title>Secrets of the Third Reich</title>
		<link>http://www.miniaturewars.com/ww2/secrets-of-the-third-reich/</link>
		<comments>http://www.miniaturewars.com/ww2/secrets-of-the-third-reich/#comments</comments>
		<pubDate>Tue, 21 Aug 2007 22:44:07 +0000</pubDate>
		<dc:creator>Michael Cannon</dc:creator>
				<category><![CDATA[WW2]]></category>

		<guid isPermaLink="false">http://www.miniaturewars.com/?p=93</guid>
		<description><![CDATA[&#160; Last weekend at the Lonewolf tournament I had a chance to play in a game using the beta rules for Secrets of the Third Reich (SoTR) by Westwind and Gotterdamerung Studios.The game involved 7 players and took about 1 1/2 hours to play (that included a walk through of the rules required to play). [...]]]></description>
			<content:encoded><![CDATA[<p align="right">&nbsp;</p>
<p><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game1.jpg" onclick="ps_imagemanager_popup(this.href,'game1.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game1.jpg" alt="game1.jpg" title="game1.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>Last weekend at the Lonewolf tournament I had a chance to play in a game using the beta rules for Secrets of the Third Reich (SoTR) by Westwind and Gotterdamerung Studios.The game involved 7 players and took about 1 1/2 hours to play (that included a walk through of the rules required to play). The first picture shows the terrain we were on. I think that SoTR will play well on a board with lots of places to move and shoot from and to. Standard 25 to 32 mm based terrain stuff will work fine but I think that the HO scale stuff will be too small.</p>
<hr /> <a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game2.jpg" onclick="ps_imagemanager_popup(this.href,'game2.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game2.jpg" alt="game2.jpg" title="game2.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>You can see some of the miniatures in their starting positions. Being the dapper gentleman that I am, I got to play the well dressed werewolfs seen in the lower left of the photo. The terrain was a mix of Armorcast, MBA, and scratch built stuff (the tower in the background is a GW castle piece with a scratch built top.) The force was a mix &#8211; the kid in this photo (Comrade Burrski) had two snipers, to his rtight was an American squad, on around corner-clockwise with the fuzzy Dr. Martin is a German rockettrupp figure with two supports. To the left of the werewolfs was another American squad of 8-10 guys (Bobby), and around to the next position clockwise was a German squad with an LMG and a couple of riflemen (Matt).<br />
<hr /> <a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game3.jpg" onclick="ps_imagemanager_popup(this.href,'game3.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game3.jpg" alt="game3.jpg" title="game3.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>The next picture shows Jim Bailey placing the zombies in the town and environs. They are scattered out but do have two minders that control them to some degree. The general rule of thumb, however, is that zombies move towards the closest living enemy they can smell.<br />
<hr /> <a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game4.jpg" onclick="ps_imagemanager_popup(this.href,'game4.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game4.jpg" alt="game4.jpg" title="game4.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>Here Jim is showing us the objective &#8211; be the first to get to the piano and play it with no zombies nearby or in contact with you. I suppose music hath charms that soothe the savage undead breast as well. But what the hey, it was a good objective in the center of the table.</p>
<hr /> <a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game5.jpg" onclick="ps_imagemanager_popup(this.href,'game5.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game5.jpg" alt="game5.jpg" title="game5.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>Here you can see the American squad that was two places from me to the right. He benefits from a limited amount of cover here but it does no good as the zombies don&#8217;t have weapons. Line of Sight is what the figure can actually see even through windows, doors, and so on.<a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game6.jpg" onclick="ps_imagemanager_popup(this.href,'game6.jpg','800','531');return false" onfocus="this.blur()"></a></p>
<hr /><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game6.jpg" onclick="ps_imagemanager_popup(this.href,'game6.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game6.jpg" alt="game6.jpg" title="game6.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a> How a zombie got to the second floor, I&#8217;ll never know (use the appropriate Groucho Marx voice with that part of the paragraph)! Jim painted almost all of the figures we used and they were beautiful! Nicely sculpted by Andy Cooper, the details really shine when a painter like Jim gets hold of them. The Seperate Head System (SHS) is a nice touch, too, allowing for multiple variants of poses.<br />
<hr /> <a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game9.jpg" onclick="ps_imagemanager_popup(this.href,'game9.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game9.jpg" alt="game9.jpg" title="game9.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>Matt&#8217;s forces are shown here looking toward the village. A daunting prospect, needless to say. I think the rounded bases add to the look of the figures and allow for lots of creativity. Again, note the care Jim lavished on the miniatures.  He&#8217;s disgusting!</p>
<hr /><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game11.jpg" onclick="ps_imagemanager_popup(this.href,'game11.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game11.jpg" alt="game11.jpg" title="game11.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>Being a retired ex-military type, I started out in the woods at the edge of the board with my two wolves.  I did not get initiative, but I don&#8217;t remember who did  on the first turn. To determine who goes first, each player rolls a die and the high number goes first in movement and shooting. We then proceeded clockwise around the table. I don&#8221;t know if that part of it was a demo event rule or one in the rules. You can move and fire or fire and then move, your choice. The Americans to my right and the German rockettrupp chose to fire and remain where they were. Neither could hit the broad side of a barn! The effect was to stir up the zombies and have them move towards the firers.<br />
<a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game12.jpg" onclick="ps_imagemanager_popup(this.href,'game12.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game12.jpg" alt="game12.jpg" title="game12.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>Each rifle/semi-automatic rolls one dice and each automatic rolls multiple dice. If a 4-6 comes up, then you roll again for damage. A 6 is a headshot/kill, a 4-5 is a knockdown. The next turn, you roll for the figure to see if it gets up with a fleshwound (1-3), stays down (4-5) or dies (6). You can see the zombies perambulating across the battlefield in this picture!</p>
<hr /> <a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game10.jpg" onclick="ps_imagemanager_popup(this.href,'game10.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game10.jpg" alt="game10.jpg" title="game10.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a> At this point in the game, I was allied informally with the Americans to my left (he had no choice &#8211; I was his ride home from Dallas) and the Russian Snipers. This was an alliance of convenience, as both the American and Russian knew that I would screen them from the zombies while they could use their fire to kill them off. In this picture, the American squad is preparing to drop down off of the hill.</p>
<hr /><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game14.jpg" onclick="ps_imagemanager_popup(this.href,'game14.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game14.jpg" alt="game14.jpg" title="game14.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>The Rockettrupp remained in position as the armored soldat attempted (and failed miserably) to bring down any zombies. This, of course, was his second turn, as on the first, he had fired at the Americans to his left for chuckles and grins and knocked one down! There was a lot of good and otherwise natured ribbing going on on that flank!</p>
<hr /><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game11.jpg" onclick="ps_imagemanager_popup(this.href,'game11.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game11.jpg" alt="game11.jpg" title="game11.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a> I slaughtered the zombies to my front with my dark werewolf, rolling two sixes for my damage rolls. Pieces of zombie went everywhere, including onto the other werewolf who was knocked down by two zombies! The Russian snipers took down a couple of zombies so I was in pretty good shape.</p>
<hr /> Next turn my white wolf leapt back on his feet and carried on with the mission! This was a good thing, because even though my dark wolf had rampaged through the zombies to his front and carried on into the piano, my erstwhile Russian ally killed it with a headshot! Hmm&#8230;. The white wolf diverted for a bit and bit the head off of the closest sniper that did the shooting! A quick note on hand to hand. The wolves each got two dice to roll for attacks &#8211; 1 as a base, and another since they had teeth and claws. The zombies each got 1&#8230; unless they had more than one in contact with the enemy. Then, for each additional attack, they got an extra dice! It behooves you to not get into hand to hand with zombies unless you have a lot of support!</p>
<hr /><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game19.jpg" onclick="ps_imagemanager_popup(this.href,'game19.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game19.jpg" alt="game19.jpg" title="game19.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>The white wolf continued his rampage towards the center of town while the other squads were having difficulties. Matt&#8217;s German LMG team and soldaten whiffed twice and did little damage to the zombies facing him. Dr. Martin&#8217;s high-tech guys decided to run off the board due to a failed terror check followed shortly thereafter by Matt&#8217;s group. They then let Dr. Martin play the zombies and we figured we had a sure win! (A terror check is taken when horrors get within 6 inches. You had to roll a 7 or less on two dice to stay!)<br />
<hr /><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game20.jpg" onclick="ps_imagemanager_popup(this.href,'game20.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game20.jpg" alt="game20.jpg" title="game20.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>The next turn, I got to the piano once again! And then that blasted Commie shot me again! I was out of the game&#8230; but the laugh was mine, however, for as the two American squads closed on the objective, the zombies closed on them! The situation at the end is shown in the final picture below. Duane, the American player to my right, and I were declared the winners as we had actually touched the piano at some time during the game.</p>
<hr /><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game22.jpg" onclick="ps_imagemanager_popup(this.href,'game22.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game22.jpg" alt="game22.jpg" title="game22.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a>Although both of my allies bailed on me, the Russian sniper hurt me the worst. Revenge was sweet, however, as he left his tape measure on the table when the game ended. I had sold it to him that morning and I told Bobby that I&#8217;d just sell it to him again tomorrow when he was looking for a new one. Sure enough, the next day, his father came by and said &#8220;we need to buy another tape measure since he left it on the table and someone picked it up.&#8221; I laughed and told him that I did have another one and started walking with him to my vendor&#8217;s table. Before we got there, I told him I had picked it up and gave it back to him. He laughed (we have been at several tournaments together and are good friends) and he went over to his son and told him that someone had picked it up. What was funny was the next line to his son  &#8211; &#8220;give me my money back that I gave you to buy a new tape measure!&#8221;</p>
<hr /><a href="http://www.miniaturewars.com/wp-content/uploads/SoTR/game15.jpg" onclick="ps_imagemanager_popup(this.href,'game15.jpg','800','531');return false" onfocus="this.blur()"><img src="http://www.miniaturewars.com/wp-content/uploads/SoTR/.thumbs/.game15.jpg" alt="game15.jpg" title="game15.jpg" align="right" border="1" height="64" hspace="1" vspace="1" width="96" /></a> My overall impression of the rules was very favorable. They were quick to learn and led to a fast-paced game. I think that platoon level will be the most you can play with at this point as there are a lot of decisions to make each turn. It will be interesting to see how vehicles will be integrated and how the different arms will interact. Oh, and the figure to the right? Just another of Jim&#8217;s cool Westwind miniatures! You can get more info on SoTR on <a href="http://www.secretsofthethirdreich.com/forums/" target="_blank">the forums</a>.</p>
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