09.30.07

Dwarf Cannon

Posted in Uncategorized at 1:21 pm

Last night I finished my cannon crew with the exception of two
figures – the gunner for this cannon and the Engineer for my Bolt
Thrower – I hope to finish them tonight. I have finished the CD In the Shadow of the Hegemon and have started In the Shadow of the Giant. Both have so far been interesting materials for keeping me painting.

Cannon1.JPG Cannon2.JPG
Cannon3.JPG Cannon4.JPG
Cannon5.JPG Cannon6.JPG

I placed these on magnetic bases so they would travel easier. Since
I had some room on the cannon base, I added the optical surveying
device and the shells. Although the crewmen are probably pretty
interchangeable between the Cannon and Organ Gun, I figured they’d look
better crewing this piece.

Dwarf Warrior Unit

Posted in Uncategorized at 1:21 pm

This weekend I have been working on Dwarves. I have done my BSB, a
unit standard, and a test job of one of the warriors. The BSB is
straight from the Skull Pass set. I am using him as the BSB because he
is different and he is cheap!

BSB.JPG Hmmm, I seem to have only taken a
single shot of this one, how awkward!
I’ll just add two shots of the dwarf warrior
from the Skull Pass set.
SkullPass1.JPG SkullPass2.JPG

The unit standard is from the Dwarf Battalion box set. I chose to
use a simple flag with the rune that stands for “W”. I’ll use the “I”
and “L” for the Ironbreakers and Longbeards. I’ve color coded the units
and the common color between them will be the GW foundation color.

Standard2.JPG Standard.JPG

Here’s a group shot.

Recent1.JPG Recent2.JPG

Dwarf Champion…

Posted in Uncategorized at 1:21 pm

This next figure is a West Wind Dwarf I just finished up this AM. I
have not used any Dullcote on it to dull the protective sheen, but I
figured I’d do that when I had more to do at once.

Champ1.JPG Champ2.JPG Champ3.JPG

This gentleman will be the champion for my unit of Longbeards which
the general will accompany, thus the gold and green to match the
general shown below. I like the West Wind dwarves, 10 metal figures in a box, *every* pose is different!

Secrets of the Third Reich

Posted in Uncategorized at 12:51 pm

Last weekend at the Lonewolf tournament I had a chance to play in a
game using the beta rules for Secrets of the Third Reich (SoTR) by
Westwind and Gotterdamerung Studios.The game involved 7 players and
took about 1 1/2 hours to play (that included a walk through of the
rules required to play). The first picture shows the terrain we were
on. I think that SoTR will play well on a board with lots of places to
move and shoot from and to. Standard 25 to 32 mm based terrain stuff
will work fine but I think that the HO scale stuff will be too small.


game2.jpgYou
can see some of the miniatures in their starting positions. Being the
dapper gentleman that I am, I got to play the well dressed werewolfs
seen in the lower left of the photo. The terrain was a mix of
Armorcast, MBA, and scratch built stuff (the tower in the background is
a GW castle piece with a scratch built top.) The force was a mix – the
kid in this photo (Comrade Burrski) had two snipers, to his rtight was
an American squad, on around corner-clockwise with the fuzzy Dr. Martin
is a German rockettrupp figure with two supports. To the left of the
werewolfs was another American squad of 8-10 guys (Bobby), and around
to the next position clockwise was a German squad with an LMG and a
couple of riflemen (Matt).


game3.jpgThe
next picture shows Jim Bailey placing the zombies in the town and
environs. They are scattered out but do have two minders that control
them to some degree. The general rule of thumb, however, is that
zombies move towards the closest living enemy they can smell.


game4.jpgHere
Jim is showing us the objective – be the first to get to the piano and
play it with no zombies nearby or in contact with you. I suppose music
hath charms that soothe the savage undead breast as well. But what the
hey, it was a good objective in the center of the table.


game5.jpgHere
you can see the American squad that was two places from me to the
right. He benefits from a limited amount of cover here but it does no
good as the zombies don’t have weapons. Line of Sight is what the
figure can actually see even through windows, doors, and so on.


game6.jpg
How a zombie got to the second floor, I’ll never know (use the
appropriate Groucho Marx voice with that part of the paragraph)! Jim
painted almost all of the figures we used and they were beautiful!
Nicely sculpted by Andy Cooper, the details really shine when a painter
like Jim gets hold of them. The Seperate Head System (SHS) is a nice
touch, too, allowing for multiple variants of poses.


game9.jpgMatt’s
forces are shown here looking toward the village. A daunting prospect,
needless to say. I think the rounded bases add to the look of the
figures and allow for lots of creativity. Again, note the care Jim
lavished on the miniatures. He’s disgusting!


game11.jpgBeing
a retired ex-military type, I started out in the woods at the edge of
the board with my two wolves. I did not get initiative, but I don’t
remember who did on the first turn. To determine who goes first, each
player rolls a die and the high number goes first in movement and
shooting. We then proceeded clockwise around the table. I don”t know if
that part of it was a demo event rule or one in the rules. You can move
and fire or fire and then move, your choice. The Americans to my right
and the German rockettrupp chose to fire and remain where they were.
Neither could hit the broad side of a barn! The effect was to stir up
the zombies and have them move towards the firers.
game12.jpgEach
rifle/semi-automatic rolls one dice and each automatic rolls multiple
dice. If a 4-6 comes up, then you roll again for damage. A 6 is a
headshot/kill, a 4-5 is a knockdown. The next turn, you roll for the
figure to see if it gets up with a fleshwound (1-3), stays down (4-5)
or dies (6). You can see the zombies perambulating across the
battlefield in this picture!


game10.jpg
At this point in the game, I was allied informally with the Americans
to my left (he had no choice – I was his ride home from Dallas) and the
Russian Snipers. This was an alliance of convenience, as both the
American and Russian knew that I would screen them from the zombies
while they could use their fire to kill them off. In this picture, the
American squad is preparing to drop down off of the hill.


game14.jpgThe
Rockettrupp remained in position as the armored soldat attempted (and
failed miserably) to bring down any zombies. This, of course, was his
second turn, as on the first, he had fired at the Americans to his left
for chuckles and grins and knocked one down! There was a lot of good
and otherwise natured ribbing going on on that flank!


game11.jpg
I slaughtered the zombies to my front with my dark werewolf, rolling
two sixes for my damage rolls. Pieces of zombie went everywhere,
including onto the other werewolf who was knocked down by two zombies!
The Russian snipers took down a couple of zombies so I was in pretty
good shape.


Next turn my white wolf leapt back on his feet and carried on
with the mission! This was a good thing, because even though my dark
wolf had rampaged through the zombies to his front and carried on into
the piano, my erstwhile Russian ally killed it with a headshot! Hmm….
The white wolf diverted for a bit and bit the head off of the closest
sniper that did the shooting! A quick note on hand to hand. The wolves
each got two dice to roll for attacks – 1 as a base, and another since
they had teeth and claws. The zombies each got 1… unless they had more
than one in contact with the enemy. Then, for each additional attack,
they got an extra dice! It behooves you to not get into hand to hand
with zombies unless you have a lot of support!


game19.jpgThe
white wolf continued his rampage towards the center of town while the
other squads were having difficulties. Matt’s German LMG team and
soldaten whiffed twice and did little damage to the zombies facing him.
Dr. Martin’s high-tech guys decided to run off the board due to a
failed terror check followed shortly thereafter by Matt’s group. They
then let Dr. Martin play the zombies and we figured we had a sure win!
(A terror check is taken when horrors get within 6 inches. You had to
roll a 7 or less on two dice to stay!)


game20.jpgThe
next turn, I got to the piano once again! And then that blasted Commie
shot me again! I was out of the game… but the laugh was mine, however,
for as the two American squads closed on the objective, the zombies
closed on them! The situation at the end is shown in the final picture
below. Duane, the American player to my right, and I were declared the
winners as we had actually touched the piano at some time during the
game.


game22.jpgAlthough
both of my allies bailed on me, the Russian sniper hurt me the worst.
Revenge was sweet, however, as he left his tape measure on the table
when the game ended. I had sold it to him that morning and I told Bobby
that I’d just sell it to him again tomorrow when he was looking for a
new one. Sure enough, the next day, his father came by and said “we
need to buy another tape measure since he left it on the table and
someone picked it up.” I laughed and told him that I did have another
one and started walking with him to my vendor’s table. Before we got
there, I told him I had picked it up and gave it back to him. He
laughed (we have been at several tournaments together and are good
friends) and he went over to his son and told him that someone had
picked it up. What was funny was the next line to his son – “give me my
money back that I gave you to buy a new tape measure!”


game15.jpg
My overall impression of the rules was very favorable. They were quick
to learn and led to a fast-paced game. I think that platoon level will
be the most you can play with at this point as there are a lot of
decisions to make each turn. It will be interesting to see how vehicles
will be integrated and how the different arms will interact. Oh, and
the figure to the right? Just another of Jim’s cool Westwind
miniatures! You can get more info on SoTR on the forums.

Soviet Survivor Squad

Posted in Uncategorized at 12:51 pm

Part 1:

The figure on the left I initially thought was an ebony/black figure but the sculptor informed us it was a Siberian male. I have since changed the skin tone and pics of him will be posted near the end of this section. This other figure has the aura of a guy who has seen the elephant many times.

 

 

 

 

 

Part 2:

I leapt ahead and finished one of the squad just for chuckles and
grins. Again, I’m pleased with the figure and how it was sculpted and I
feel like the paint job is pretty good.

 

 

 

Part 3: 

I have finished the second member of my survivor squad. I think this
pose is the best of the lot and I am glad the Secrets of the Third
Reich (SoTR ) range comes with the Separate Head System (SHS). It’s a
clever concept but can allow for some minor variations of figures with
great results. I again attempted to paint the cloak using camoflage
patterns. I *did* highlight this one more than the last but it’s still
not very evident. When I started to do the pattern highlights, they
seemed to change the way the pattern appeared.

 


 

The base was made from green stuff and parakeet gravel. The flock is
from GF9’s new range. The skull comes from a Reaper Master Series Paint
bottle that I had finished up. I used metallics on the metal rather
than using a NMM technique but I got the transitions smoother than in
the previous miniature so I am pleased with that. This is a guy that
has seen some action….

09.28.07

The Island of Neutralia

Posted in Uncategorized at 9:19 am

tn_neutralia.jpgAn agreement between the Electorate and Empire, known to history as the Convention of Citrus for the diet the negotiators were limited to until they came to an agreement, made the island a neutral player in the Game of Kings, allowing all nations to maintain outposts and settlements on the island. To date there have been no major conflicts over Neutralia and its position within the continental order.

Island 2
The picture to the right shows some of the rugged terrain located on the southwestern corner of the island.  (OK, it’s really Brazil and the image is from Dreamstime , a low-cost source of stock photographs. This one, and others like it, cost $1.00 USD to download and use!)

09.27.07

El Principado de Todos Santos

Posted in Uncategorized at 10:00 pm

Don Pedro’s demise was covered in the section on La Bandera de la Reina. Following his death, the Junta of Defense was formed by Princesa Perfecta from leading nobles and guilds leaders within the Principality. For several years this Committee strove mightily to prevent the Principality from being gobbled up by its insidious neighbors (such as Freedonia) or being subsumed back into either the Empire or the Electorate. Once the immediate threats were taken care of, the Junta published what became known as "The Family Compact," an agreement between the major parties in the state concerning the rights of the ruler and prerogatives of the nobility and citizens. The Compact established Princesa Perfecta and her heirs as the hereditary rulers.

Ruler – Princesa Perfecta

Consort – Generalissimo Juan Jondred de Todos Santos


Military Organization of "Las Armas" -


Brigada de la Princesa

  • La Bandera de la Reina
  • Compañeros del Principe
  • Batería de los Monarcas


Brigada de Caballeros

  • Guardas de la País
  • Salvadores de la Nación


Brigada de la Gente

  • Venda Entrenada

 

09.26.07

El Soldado Juguete

Posted in Uncategorized at 8:26 am

tn_ftg2.JPG
 tn_ftg1.JPG
 tn_ftg3.JPG

 

tn_ftg4.JPG


This is the PC2 King Frederick the Great (mounted) produced by Stadden. The dogs come from a MegaMinis pack that contains a fox and hounds. I pulled the animal colors off of an internet site about dogs, of which there are many. Brown and black seem to be common colors for dogs and would add to and not overshadow the prince so I used those with some accent colors. I picked blue as the uniform color for Juan so I could use him in a real 7YW game if I so desired.

Juan Jondred, Consort of the Princessa And now a bit about Juan Jondred. The list of characteristics comes from a page I maintain on my website. Even though the list is randomly generated, this is a pretty good description for a lazy womanizer. Note that he’s a political appointee who owes his position to his relationship with the sovereign, thus the double entendre nickname "El Soldado Juguete" or "The Toy Soldier." I’ll have to come up with a good number two for him as he is obviously not the kind of general you want running wars!

This was a pretty easy miniature to paint. It is substantially larger than the Spencer Smiths and RSMs he will be commanding so I’ll have to keep him far from the front!

09.24.07

Vivandierie

Posted in Uncategorized at 9:04 pm

While at MilleniumCon a couple of years ago, Reaper brought along their paint and take tables. I got to look at their figures and started painting a couple of them. Al Pare talked me into picking up the blister of wenches . He got a kick out of this miniature in particular.

I painted this one to match the uniform of the Bandera de la Reina. 

tn_DSCN3233.JPG tn_DSCN3234.JPG tn_DSCN3236.JPG tn_DSCN3237.JPG

 

 

 

 

 

 

 

The miniature is mounted on  a pill shaped base which I picked up from LitkoAero. The spot behind her will be taken up with a pack mule from MegaMinis. These mules come 4 to a blister for around $10 USD. 

The yellow color is from a Canadian company that was around in the mid-90s. It has lasted a long time as it is in a dropper bottle. It’s coverage is pretty phenomenal and it goes easily over black and can cover in one coat. The remainder of the paints I used were from the Reaper MasterSeries Paint line. I heartily recommend that line to any gamer/collector/hobbyist. I used the rosy skin triad for the face/hands/uh… you get it. I still need to work on getting my paint on the face smoothly and the blending is a little rough on her face. She is, however, a gaming figure and more than meets tabletop quality….

09.22.07

The Battle for Timothy’s Hill

Posted in Uncategorized at 9:53 pm

The battle here is one I played at Victory Games in Lubbock, TX with Tim Fitzpatrick. We used his collection of ACW miniatures and terrain, thus the name of the battle (and, forgive me for spoiling the suspense, because he won the game!). I set the terrain up to represent a hilly, mountainous area. Since all we had to play on was a four by six foot table, we limited the sides to a corps each. I commanded the Union and Tim the Confederates.

Union OB

Corps Commander

Division 1
Commander
Artillery Battery
5 stand Zouave brigade
6 stand brigade
6 stand brigade

Division 2
Commander
Artillery Battery
Exceptional Brigade Commander with 8 stand brigade
6 stand brigade
6 stand brigade

Division 3
Commander
Artillery Battery
6 stand Brigade
6 stand brigade

Confederate OB

Corps Commander

Division 1
Commander
Two Artillery Batteries
8 stand brigade
8 stand brigade
8 stand brigade

Division 2
Commander
Two Artillery Batteries
8 stand brigade
8 stand brigade
8 stand brigade

The OBs and terrain were laid out before we determined who would enter from what end. We rolled to determine this and both sides entered from the short ends of the table.

Union Left Flank
 

Union right... Union left...failed Confederate charge.  Union left...

My initial plan was to run a division up to the left-center of the board, form line, and defend a small town that was blocking the Confederate route of advance.

The Confederate plan was, apparently, to hold in the center and make a strong effort with both flanks.

Union Right Flank

  Confederates slam home.

My plan got off to an uneven start. My left flank units moved up to the town, and due to the buildings, I had the units more strung out than I desired and thus one brigade was out of supporting distance of the other. On my right, the same things occured but with disastrous results.

The Confederate commander immediately launched a two brigade attack against the brigade he could strike on my left. Fortunately for me this was the brigade with the attached battery and his attack was beaten off with moderate losses (see the second and third pictures in the left column). On my right, however, his artillery and infantry fire combined to immediately reduce my front line brigade from a "fresh" status (see the two pictures above). He launched an attack the following turn that routed the brigade off the board. The next turn, he turned his guns against the other brigade and hammered them so badly that they fled and had to reorganize in a worn status almost at their start point.

Union center. Union preps for attack.

In an attempt to salvage the situation, I decided to change my plan and defend on the right with a brigade from my center division and attack in the center and on my left. The attack took a couple of turns to develop and when it went in it was amazingly… blah….

My center attack got hit from the right by two Confederate batteries, and although I pushed the Confederate division back, I was unable to break it.

Center attack.

My right flank brigade held out heroically, but after a couple of turns of concentrated artillery and volley fire, they joined their bretheren off the table.

Confederate envelopment.

On the left, I had better success, coming close to destroying two enemy brigades and reducing the combat effectiveness of another to almost spent status. Combat was hot and heavy and both Corps Commanders were thrown into the battles.

Union attack is stalled.

At this point we called the game as it was obvious that the Confederates, with two fresh and large brigades coming up onto the rear of my corps, were about to clear the roads to Washington. This was my third game with Fire and Fury rules and I must admit that I have enjoyed all of them. They are quick to learn, give good results in a short time, and don’t put a whole lot of drain on your brain with fire and morale calculations. They are not generally available, however, and you will have to get them here in Lubbock from Victory Games or online from Wargames, Inc. in Tridelphia, PA.

Here are some of the lessons I have learned so far (rules-wise, not historically). Positions with artillery in support or infantry in supported line are nigh on impossible to take with a straight attack. These positions have to be pounded by artillery for many turns to reduce the ability of the brigades to hold. If they are behind entrenchments then even more time is required. This complicates things for the attackers as Union brigades are very fragile if played at historical strengths. Confederates have more of an advantage here as they get a +1 on their die rolls when charging and generally they are of a larger size and so have to lose more to become spent or worn. Even they will suffer from losses when coming in, however.

I have not played with the cavalry in a game but I can see how the rules force you into using them historically. Mounted charges against a fresh enemy would be suicidal. There best use, therefore, would be as mounted infantry to move forward and seize and hold a place till the infantry can come forward and relieve them. (Wait… let’s see… Sam Elliot as Buford… Gettysburg… relieved by Reynolds… wow, deja vu all over again….)

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